What is this game like?
This game is analogous to a quiz - the game of questions and answers; to checkers, to go and even to darts!
No Joking!

For whom is this game?
This game is for intelligent, educated people giving bright answers to complex, catchy questions. 

The question arises - "What is there in this game that makes it fundamentally different from dozens of other similar games?”

What is the difference?
In all the games there is only one criterion of win. The winner is the team with the highest score. Points may be charged differently, by tens and hundreds, they can be even directly converted into money, but the principle "The more the better" remains unchanged.
In the game "King of the Hill" it is the position of the team on the playing area that is of great importance.
The game mechanics allows holding the players and the audience in suspense till the very last moment, and it is quite possible that the team with the highest score does not become a winner or even a runner-up.

Game mechanics
We live in the age of high technology, large amounts of data and incredible speeds of their transmission; that is why the use of the term from the computer games seemed to us justified. This term refers to the logical elements of the game, the gameplay.

How to play the game “King of the Hill”?
The playing area is divided into sectors and cells (such field is really like a darts board - we have mentioned it already). It is a kind of a map depicting a virtual mountain, the "peak" of which should be reached by the winning team. 

This is a playing area. It represents a stepped mountain, “top view”.

Please note that all the area is divided into sectors and cells.
Every team moves along its sector only, which is named “a slope” in this game.
The goal of every team during the game is to be the first to reach the centre of the area (“mountain peak) and to stay their till the very end of the game. 

Teams start moving from the edge in the direction of the centre. Each team moves only in its sector, and the number of sectors is always equal to the number of teams.
To be able to move along the playing area a team has to give right answer s to the questions put by a show presenter.

Is the number of points really the most important thing?
Yes, the number of points is important, but there are a lot of pitfalls. Some rules give you t the right to climb up 2 steps, and some rules rebound the teams to the lower steps of the virtual mountain.
The main task is to climb to the very top, i.e. to the central cell, and to be the first to do this.

And this is — a picture of the playing area, made during one of the last games.
The angle is not the best one, but still, one can see that to the right of the playing area there is a table showing both, the current number of points of every team and even the results of the previous move!
The playing area is practically free as yet – the game has just begun.

By the way, 22 teams took part in this game.
Your team has climbed up to the peak of the mountain – is it a victory?
Not necessarily! We promised you suspense till the very end, but it is not possible without intrigue.
The intrigue lies in the fact that similar to the children's game, "King" can be "overthrown", i.e. shoved over the "mountains" by any other team that wants to climb to the top itself. A serious struggle for the right to occupy the peak can flare up and by its results the new "King" may even fail to become a runner-up.

Are all the teams that have given the equal number of right answers on an equal footing?
Not necessarily!
There are special cells randomly located on the playing area. For example, the cell “spur" allows to get an extra point (provided the correct answer was given). Besides, there is also a "question from a partner of the game" also increasing the number of points.
The teams can (within the rules of the game) announce special moves, and if they are lucky they can “jump” over one position. Bu we cannot enumerate here all possibilities – you will find them in the rules.
You have just to play this game!

Perhaps it is all too complicated….
But no one promised you an easy and primitive game.
The calculations are really quite complex, but we are supported by modern computers and software specially written to minimize the human factor.
As you know, properly programmed computers do not make mistakes in calculations. Our computers are programmed properly.

Events calender
20 March
Создатели ведущих российский фестивалей поделятся живым опытом о том, как создать свой событийный проект с нуля или развить существующий